Texture Fixing in Blender Using Photoshop’s Content Aware Fill

Figure -1- Data set in RC, missing coverage for the marked area
Figure -2- Missing part to fix
Figure -3- Extruded mesh to create geometry on the area
Figure -4- Unwrapped extension
Figure -6- Camera Settings
Figure -7- Camera placement
Figure -8- Missing area as a rendered image
Figure -9- Content Aware fill
Figure -10- Projecting back the fixed texture
Figure -11- Camera Object to Camera Space transformation
normalized_coordinates = object_coord / Orthographic_scale
Figure -12- mask texture for blending
Figure -13- Blending code in material
Figure -14- further retouching

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