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Shahriar Shahrabi
Shahriar Shahrabi

784 Followers

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Published in Realities.io

·Mar 6

Art Direction for VR: Lessons Learned from Puzzling Places

In this post I will cover some of the stuff I learned doing the art direction for Puzzling Places. …

Puzzling Places

17 min read

Art Direction for VR: Lessons Learned from Puzzling Places
Art Direction for VR: Lessons Learned from Puzzling Places
Puzzling Places

17 min read


Feb 27

Blender Geometry Nodes: Create Stylized Scenes

In this post I will cover some of the core Blender Geometry Nodes concepts I used in my stylized scene generator and procedural geometry. I will cover some concepts like ray casting to create trees, extruding faces to create cliffs, working with splines to get roads and passing on info…

Blender

14 min read

Blender Geometry Nodes: Create Stylized Scenes
Blender Geometry Nodes: Create Stylized Scenes
Blender

14 min read


Jan 2

My Top Books of 2022

Some books change you in various ways. I had the pleasure of reading these in 2022. The list includes everything from comics, programming, art, history, game design, etc. Depending on your reading interest, some might bring the same joy to you too! There are way too many books I read…

Book Recommendations

7 min read

My Top Books of 2022
My Top Books of 2022
Book Recommendations

7 min read


Dec 12, 2022

Introduction to Art Direction for Games

In this article I will cover a beginner friendly intro to art direction for video games. Using practical examples from games already out there, I will help you take your first steps to improve the visuals of your projects and give you further resources on how to best continue learning…

Game Development

26 min read

Introduction to Art Direction for Games
Introduction to Art Direction for Games
Game Development

26 min read


Published in Realities.io

·Aug 22, 2022

Optimized Detail Animation in Vertex Shader for Mobile in UE4

In this post I will cover a method of animating various different small objects in vertex shader with different pivots in a single draw call in Unreal Engine 4, based on the work done in Puzzling Places. Making a game for mobile comes with a series of challenges. One of…

Unreal Engine

10 min read

Optimized Detail Animation in Vertex Shader for Mobile in UE4
Optimized Detail Animation in Vertex Shader for Mobile in UE4
Unreal Engine

10 min read


May 24, 2022

Creating Painterly 3D Scenes: preparing assets for NPR

Creating painterly art style in games and preparing assets for NPR (non-photorealistic rendering) requires more than just fancy shaders. In this post I will cover what I learned from my 3D painterly style studies made as scenes for Sketchfab. A while ago I turned a watercolor painting to a 3D…

Game Development

13 min read

Creating Painterly 3D Scenes: preparing assets for NPR
Creating Painterly 3D Scenes: preparing assets for NPR
Game Development

13 min read


Jan 25, 2022

Realtime Procedural Audio and Synthesized Piano in Unity 3D

An introduction to mathematically generate the sound waveforms and create any sound you wish with endless variations — This post will cover how to generate sounds procedurally — by constructing the waveforms mathematically, using sinus waves — in Unity 3D and C#. The end goal is to synthesize a procedural piano, which you can play using the keyboard. …

Procedural Audio

21 min read

Realtime Procedural Audio and Synthesized Piano in Unity 3D
Realtime Procedural Audio and Synthesized Piano in Unity 3D
Procedural Audio

21 min read


Oct 30, 2021

Stencil Portal in Unity — VFX Breakdown

A short break down of the use of several VFX tricks in my latest scene. This includes setting up a stencil portal, dealing with render order issues, as well as mixing baked and procedural animation, stylized ghosts, volumetric fog with lighting, flames and texturing of the scene. As usual, you…

Stencil

9 min read

Stencil Portal in Unity — VFX Breakdown
Stencil Portal in Unity — VFX Breakdown
Stencil

9 min read


Oct 26, 2021

Introduction to Color Theory for Games, Art and Tech

This is a beginner friendly introduction to color theorem for artists and programmers alike. I try to give a solid foundation to start understanding color by differentiating color as a light wave, activation of receptors in our eyes, perceptual model and color spaces and mixing. …

Color Theory

26 min read

Introduction to Color Theory for Games, Art and Tech
Introduction to Color Theory for Games, Art and Tech
Color Theory

26 min read


Oct 16, 2021

Interactive Volumetric Fog With Fluid Dynamics and Arbitrary Boundaries

A break down of making a realtime interactive fog respecting arbitrary boundaries, using fluid simulation and compute shaders in Unity 3D. …

Fluidsimulation

12 min read

Interactive Volumetric Fog With Fluid Dynamics and Arbitrary Boundaries
Interactive Volumetric Fog With Fluid Dynamics and Arbitrary Boundaries
Fluidsimulation

12 min read

Shahriar Shahrabi

Shahriar Shahrabi

784 Followers

Technical Artist

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